
Full Answer
Is Sucker Punch still in business?
Sucker Punch Productions. Sucker Punch Productions is an American first-party video game developer founded in 1997 and based in Bellevue, Washington. It was an independent company until August 2011, and has worked solely with Sony Interactive Entertainment since 2000. Sony acquired Sucker Punch on August 2, 2011.
Where is Sucker Punch Productions located?
Sucker Punch Productions is located just outside Seattle, and having spent years recreating the alleyways and streets they know so well, they were all too willing to explain how they approached the detail that brings the city to life.
Is Sucker Punch owned by Sony?
Sucker Punch was a second-party developer for Sony for more than a decade, and Sly and Infamous are both intellectual properties owned by Sony. It had been an independent company until August 2011 when Sony announced that it would fully acquire Sucker Punch for an undisclosed sum.
What was Sucker Punch’s first game?
In late 1999, Sucker Punch released its first game, Rocket: Robot on Wheels, for Nintendo 64. After signing a deal with Sony in 2000, the company went on to create the Sly Cooper series for PlayStation 2 using their proprietary game engine SPACKLE (Sucker Punch Animation and Character Kinematics Life Engine).

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In the year 1274, the fearsome Mongol Empire invades the island of Tsushima, wreaking havoc and conquering the local population. As one of the last surviving samurai, you rise from the ashes and move beyond your traditions to forge a new way of fighting—the way of the Ghost—as you wage an unconventional war for the freedom of Japan.
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What is the name of the game that Sly Cooper plays in?
Following the critical success of Rocket, the studio wanted to work on another character action game. The project, titled Sly Cooper and the Thievius Raccoonus, stars a raccoon thief as its protagonist. According to Fleming, "the sight gag of a raccoon putting on a mask somehow seemed super funny to us". Learning from the frustrating process of pitching Rocket to publishers, Sucker Punch decided to approach a publisher first. At that time, the most successful platform games were the ones released by console manufacturers. Consequently, the team approached Sony, the manufacturers of the PlayStation series of consoles, which agreed to publish the game for the PlayStation 2. Working with Sony allowed the team to streamline its development goals as there was not a need to develop and program the game for multiple platforms. Since the game was developed for young players, the team initially worried that having Sly Cooper be a thief would spread the message that stealing was acceptable. The writers remedied this by introducing Sly as a master thief who only steals from other thieves. "Thievius Raccoonus" are Latin words made up by the team. Plank left the studio during the game's development. It was released in 2002 and was both a commercial and critical success. It sold about 1 million copies, surpassing the studio's expectations.
What is the second son of Sucker Punch?
The team considered themes such as pirates and Scottish folk heroes, and a playable prototype named Prophecy, which was created in 2015 or 2016 and leaked in 2020, is set in a steampunk Medieval city. The team ultimately decided that the game would be set in feudal Japan and feature a samurai as its protagonist. The art and the environment teams had a difficult time transitioning into the project as the game was a huge departure stylistically from the Infamous franchise, which has a "punk rock" aesthetic. Due to this, it had a significantly longer production time than other Sucker Punch's titles, with development lasting for about six years. The game, titled Ghost of Tsushima , was released in July 2020 as one of PlayStation 4's last first-party exclusive titles. It was a huge commercial success and quickly became one of Sony's fastest-selling new intellectual properties. It was reported in November 2020 that it has sold over 5 million copies.
How many people were in the Sucker Punch studio?
The development team of their next project had a team of 60 people. Though the team could have opted to request the necessary funds from Sony to increase the team size and finish the game in two years, Fleming noted that Sucker Punch, which always only had one team with a very focused goal, worked better with a smaller team size. It was initially pitched as a superhero game with gameplay that resembled Animal Crossing, though this idea was scrapped six months later, and the game pivoted to become a superhero origin story inspired by comic books such as Batman: No Man's Land and DMZ. It was also the studio's first open world game. Development for the game lasted for three and a half years. It received generally positive reviews and was a modest commercial success when it launched in May 2009 for the PlayStation 3.
What is the theme of Sucker Punch?
Sucker Punch wanted to create an open world game with a large emphasis on melee combat. The team considered themes such as pirates and Scottish folk heroes, and a playable prototype named Prophecy, which was created in 2015 or 2016 and leaked in 2020, is set in a steampunk Medieval city.
When did Plank leave the studio?
Plank left the studio during the game's development. It was released in 2002 and was both a commercial and critical success. It sold about 1 million copies, surpassing the studio's expectations. Thievius Raccoonus ' success enabled the studio to pursue a sequel.
When did Infamous 2 come out?
Infamous 2 was released in June 2011 to generally positive reviews. Sucker Punch was a second-party developer for Sony for more than a decade, and Sly and Infamous are both intellectual properties owned by Sony.
Is Sucker Punch a sequel?
The game was a modest success and Sucker Punch followed it up with two sequels, Infamous 2 (2011) and Infamous Second Son (2014). After the release of Infamous 2, Sony acquired Sucker Punch for an undisclosed sum.
