
How do you get a submachine gun in 7 days to die?
An SMG-5 (sub-machine gun) is a rapid fire ranged weapon, which can be crafted or found throughout the world of 7 Days to Die in containers, such as weapon bags, Gun Safes, Crates, and Loot bags. The SMG uses 9mm Ammo and will hold ~28 bullets.
How many bullets does an SMG 5 hold?
Description An SMG-5 (sub-machine gun) is a rapid fire ranged weapon, which can be crafted or found throughout the world of 7 Days to Die in containers, such as weapon bags, Gun Safes, Crates, and Loot bags. The SMG uses 9mm Ammo and will hold ~28 bullets.
Can the SMG-5 destroy blocks?
An SMG-5, like all weapons, can destroy blocks and structures. The model used in the game closely resembles the Heckler & Koch MP5SD3 as used by the US Navy Seals and the British SAS.
How good is the SMG-5 at killing zombies?
'During combat, the SMG-5 is a very effective short to medium range weapon, eliminating most enemies within seconds due to its accuracy and high rate of fire. Currently, it is one of the most effective weapons against large groups of Zombies due to its accuracy, large magazine, high rate of fire, and quick reloading speed.
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Description
An SMG Stock Mold is a craftable item that is placed in to a Forge and used to cast Scrap Iron into an SMG Stock. Due to the fact an SMG Stock Mold is not affected by durability it will not suffer any damage and last indefinitely. As with all Molds it will only accept scrap items with the correct type of base metal, in this case iron.
Usage
Along with a source of iron and a Combustible fuel, a SMG Stock Mold is used by placing it into the Mold slot in a Forge. Once the mold has been placed into its slot the Metal slot will accept items of the correct type of material.
Unlocking
Before you can craft an SMG Stock Mold the recipe must be unlocked, this is done by reading the correct recipe book.
Crafting
It is very easy to craft an SMG Stock Mold but before being able do so you will require the following items.
Notes
If the mold is removed from the forge during casting it will cause the current item that is being cast to disappear and you will lose the metal already used by it.
How effective is the SMG 5?
Combat. 'During combat, the SMG-5 is a very effective short to medium range weapon, eliminating most enemies within seconds due to its accuracy and high rate of fire. Currently, it is one of the most effective weapons against large groups of Zombies due to its accuracy, large magazine, high rate of fire, and quick reloading speed.
What is the SMG 5?
Description. An SMG-5 (sub-machine gun) is a rapid fire ranged weapon, which can be crafted or found throughout the world of 7 Days to Die in containers, such as weapon bags, Gun Safes, Crates, and Loot bags. The SMG uses 9mm Ammo and will hold ~28 bullets. Despite being called a sub-machine gun, it uses the Agility statistic shared ...
Can SMG-5 be repaired?
The condition of an SMG-5 deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit .
myrkana
if you read the persk in question it tells you they are handguns so gunlsinger because gunslinger actually says it unlocks crafting of smg's
Khulkhuum
It's the higher tier weapon for AGI if i remember. As it also uses 9mm ammo, just like the pistol, it's just a step up. Not to mention they strengthened the gun if i recall the talks about it.
Sydious
Yes I'm very familiar with the weapon but with A18 changes I was just looking for clarification on the perks mostly. I probably could have articulated it better. Basically does the Machine gunner perk have any effect on the SMG with being full auto without mods, etc.
Khulkhuum
Mods dont affect what perks the weapon uses. I faintly remember someone making ak47 semi auto to not waste so much ammo. You could do the same with smg.
Scyris
It's the higher tier weapon for AGI if i remember. As it also uses 9mm ammo, just like the pistol, it's just a step up. Not to mention they strengthened the gun if i recall the talks about it.
